A neighbor is shuffled away under the moment weight of silence a militaristic gun, leaving you baffled and mystified.
Not enough attention has been paid to fine details, which means that the world of 2044 looks a lot like the world of 2005.
The sequences were so captivating I just couldnt keep my mouth shut, not even during the space elevator ride moment silence to Lunar Five.This tragedy isn't the focus of the plot, though.Quite the opposite in fact; The Moment of Silence has substance.Some students tap their pencils; some shake their legs; others eyes wander aimlessly in search of a volunteer.The game opens up in the year 2044, after a night of drinking several heavy game and hard substances, oddly enough.Therefore a moment of silence would be game a moment, in the middle game of a possibly loud and zany day, when there silence is no speech or any kind of sound.The Moment of Silence offers more than eight hours of professional voice talent for heart-pounding drama that sounds as good as it looks. Lets just say Id rather brainwash my electronics than end up like a character from The Moment of Silence, dressed in a robe and screaming paranoid fantasies to random people in the middle of a park.
Even as you chrono read this review online, someone may be keeping tabs on what you read, what you write, what you download, and what you say in internet chat rooms, or even in the Adventure Gamers forum.
While technology is often viewed in a positive light, such advancements have also brought depression, anxiety and paranoia as proven by The Moment of Silence in more ways than one.
Objects have to be dragged onto non-player characters to move the plot and open up new game conversation strands, which can result in you emptying your pockets to strangers in order to be sure that you aren't missing something.
Much of the game is fairly easy, although too many screens turn into pixel hunts where you need to find small objects like pills or cables, and too many quests are of the "sure I'll get cross you the framistat if you give me the whatsit".
In the epilogue, Peter's computer pops up with a message from an media online contact, asking if Peter wants to be friends.
Or it may not.
Tmos, instead, draws upon the foundations of an age-old Eastern adage, an adage much of our own culture could afford to understand: silence is not emptiness.And there are many moments-most notably Peter's interminably long encounter with the security robot in his office building-where you want to scream at the game to hurry the hell.Mystery of the Druids.The Moment of Silence is an investigative thriller adventure game developed in 2004 by, german video game developer, house of Tales.In the future, there will be robots.Motd, players must face a faceless, odorless, seemingly silent and far more ominous threat.Peter, a man in much need of spiritual guidance after the dramatic loss of his wife and child in a plane crash, decidedly breaks his neighborly silence and strives to uncover the mystery before him.This chrono will certainly alleviate anyones fear of having to paint each scene with the mouse; such a task can slow gameplay, lock up the story and turn.The only real irritant here is the lack of people and cars on the New York streets, as mentioned above.This makes it difficult to think of The Moment of Silence as taking place in the future, and it can be jarring when something like a trip to the moon from JFK International Airport is presented game as a mundane excursion.Odd that the (apparently) American actors didn't notice that what they were saying wasn't 'normal' English and suggest chrono changing.Yes, the dialogue tree is easy to navigate because of such backtracking methods, but the extensiveness of it made me antsy, and got me tapping my foot and willingly stepping away for a quiet moment with a cup of coffee downstairs.